Freelook Escalatorjump

This article is an addition to the article of Escalatorjump!

The freelook ej is a slightly modified version of the normal ej. For this technique, the player performs a movement which builds up the necessary grip-vector (e.g Multiple Rocketwalljumps backwards) to start a standard ej. After starting the Move, the player can use the maniaplanet key called "Freelook Key" which allows the user to lock their physics related momentary viewing angles in place, while still being able to move their camera relative to their own position, and perform shots in their relative view.

This move allows the player to vary their rocketwalljump angle in such a way, that it is possible to speed up further, slow down, come to a halt or even invert the ej's initial velocity while still performing rwj's. If a player chooses to slow down, or eliminating their x-z- velocity by shooting in a certain angle while performing this move, the grip vector lessens its value by a small amount each shot, thus rendering it impossible to do indefinetely as one would loose their grip to the wall.

Because of exactly this relationship, the move is only really useful if the grip vector has been increased enough beforehand.

Because of a lack of a better video atm, i'll refer to this: https://www.youtube.com/watch?v=x9suip5e6cE